Reference library

Server rules

215 matching entries. These are coded defaults. Active rulesets can override values.

CategoryNameCoded default
R_WorldServerLocked0
R_WorldServerLockedOverrideStatus10
R_WorldAllowedClientVersions
R_WorldClientVersionOverrideStatus200
R_WorldSyncZonesWithLogin1
R_WorldSyncEquipWithLogin1
R_WorldUseBannedIPsTable0
R_WorldLinkDeadTimer120000
R_WorldRemoveDisconnectedClientsTimer30000
R_WorldPlayerCampTimer20
R_WorldGMCampTimer1
R_WorldAutoAdminPlayers0
R_WorldAutoAdminGMs0
R_WorldAutoAdminStatusValue10
R_WorldDuskTime20:00
R_WorldDawnTime8:00
R_WorldThreadedLoad0
R_WorldTradeskillSuccessChance87.0
R_WorldTradeskillCritSuccessChance2.0
R_WorldTradeskillFailChance10.0
R_WorldTradeskillCritFailChance1.0
R_WorldTradeskillEventChance15.0
R_WorldEditorURLwww.eq2emulator.net
R_WorldEditorIncludeID0
R_WorldEditorOfficialServer0
R_WorldSavePaperdollImage1
R_WorldSaveHeadshotImage1
R_WorldSendPaperdollImagesToLogin1
R_WorldTreasureChestDisabled0
R_WorldStartingZoneLanguages0
R_WorldStartingZoneRuleFlag0
R_WorldEnforceRacialAlignment1
R_WorldMemoryCacheZoneMaps0
R_WorldMemoryProfiling0
R_WorldAutoLockEncounter0
R_WorldDisplayItemTiers1
R_WorldLoreAndLegendAccept0
R_ZoneMaxPlayers100
R_ZoneMinZoneLevelOverrideStatus1
R_ZoneMinZoneAccessOverrideStatus100
R_ZoneWeatherEnabled1
R_ZoneWeatherType0
R_ZoneMinWeatherSeverity0.0
R_ZoneMaxWeatherSeverity1.0
R_ZoneWeatherChangeFrequency300
R_ZoneWeatherChangePerInterval0.02
R_ZoneWeatherChangeChance20
R_ZoneWeatherDynamicMaxOffset0.08
R_ZoneSpawnUpdateTimer50
R_ZoneSpawnSpatialSlowLogThresholdMS100
R_ZoneCheckAttackNPC2000
R_ZoneCheckAttackPlayer2000
R_ZoneHOTime10.0
R_ZoneRegenTimer6000
R_ZoneClientSaveTimer60000
R_ZonePlayerSaveWorkers4
R_ZonePlayerSaveAdmissionTimeout60000
R_ZoneShutdownDelayTimer120000
R_ZoneWeatherTimer60000
R_ZoneSpawnDeleteTimer30000
R_ZoneUseMapUnderworldCoords1
R_ZoneMapUnderworldCoordOffset-200.0
R_ZoneSharedZoneMaxPlayers30
R_ZoneRuntimeSpawnCollision0
R_ZoneRuntimeSpawnCollisionRouteDetour0
R_ZoneRuntimeSpawnCollisionRouteDetourMaxInserts3
R_ZoneRuntimeSpawnCollisionRouteDetourProbeAbove1.50
R_ZoneRuntimeSpawnCollisionRouteDetourStepUpTolerance1.50
R_ZoneRuntimeSpawnCollisionRouteDetourStepDownTolerance1.00
R_ZoneRuntimeSpawnCollisionRouteDetourMaxLateral6.00
R_ZoneRuntimeSpawnCollisionRouteDetourMaxBlockHeight4.00
R_LootLootRadius5.0
R_LootAutoDisarmChest1
R_LootChestTriggerRadiusGroup10.0
R_LootChestUnlockedTimeDrop1200
R_LootAllowChestUnlockByDropTime1
R_LootChestUnlockedTimeTrap600
R_LootAllowChestUnlockByTrapTime1
R_LootSkipLootGrayMob1
R_LootLootDistributionTime120
R_SpellsNoInterruptBaseChance50
R_SpellsEnableFizzleSpells1
R_SpellsDefaultFizzleChance10.0
R_SpellsFizzleMaxSkill1.2
R_SpellsFizzleDefaultSkill.2
R_SpellsEnableCrossZoneGroupBuffs0
R_SpellsEnableCrossZoneTargetBuffs0
R_SpellsPlayerSpellSaveStateWaitInterval100
R_SpellsPlayerSpellSaveStateCap1000
R_SpellsSpellProcessSlowLogThresholdMS25
R_SpellsRequirePreviousTierScribe0
R_SpellsCureSpellID110003
R_SpellsCureCurseSpellID110004
R_SpellsCureNoxiousSpellID110005
R_SpellsCureMagicSpellID210006
R_SpellsCureTraumaSpellID0
R_SpellsCureArcaneSpellID0
R_SpellsMinistrationSkillID366253016
R_SpellsMinistrationPowerReductionMax15.0
R_SpellsMinistrationPowerReductionSkill25

Historical source: ZekLabs ServerRules. Current source: WorldServer/Rules/Rules.cpp.