Historical signature: Stealth(type, spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: Stealth(type, spawn)
Description:
Type of 1 is stealth, 2 is invis. If Spawn is specified will only apply to Spawn, otherwise applied to all spell targets in a Spell Script.
Parameters:
type (int8) - Integer value type.
spawn (Spawn) - Spawn object representing spawn.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
Stealth(1, Caster)
Evidence: server/Spells/ClassicRefresh/Scout/Predator/Assassin/Concealment-2551169.lua:25; binding EQ2Emu_lua_Stealth.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.