Historical signature: SpellHeal(heal_type, min_heal, max_heal, target, crit_mod, no_calcs, custom_spell_name)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SpellHeal(heal_type, min_heal, max_heal, target, crit_mod, no_calcs, custom_spell_name)
Description:
Heal or Increase Power of a Target inside of a spell script. heal_type is "heal" or "power".
Parameters:
heal_type (string) - String value heal_type.
min_heal (int32) - Integer value min_heal.
max_heal (int32) - Integer value max_heal.
target (Spawn) - Spawn object representing target.
crit_mod (int32) - Integer value crit_mod.
no_calcs (int32) - Integer value no_calcs.
custom_spell_name (string) - String custom_spell_name.
Returns: None.
Checked example
Active call in a local runtime Lua script. The call uses active spell targets when no explicit target is supplied. This is a contextual call pattern, not a tested standalone script.
SpellHeal("Heal", HoTMin, HoTMax)
Evidence: server/Spells/AA/AncestralChanneling.lua:17; binding EQ2Emu_lua_SpellHeal.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.