Historical signature: SpawnSetByDistance(spawn, max_distance, variable, value)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SpawnSetByDistance(spawn, max_distance, variable, value)
Description:
Set a spawn setting on one or more spawns in a radius of the source.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
max_distance (int32) - Distance max_distance.
variable (int32) - Integer value variable.
value (int32) - Integer value value.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SpawnSetByDistance(NPC, 15, "visual_state", 491)
Evidence: server/SpawnScripts/OutpostOverlord/evilgoblintent1.lua:29; binding EQ2Emu_lua_SpawnSetByDistance.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.