Historical signature: SpawnGroupByID(zone, group_id, custom_level)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SpawnGroupByID(zone, group_id, custom_level)
Description:
Spawn by group_id in the current zone, custom_level can be provided to hard set all spawns to the same level.
Parameters:
zone (Zone) - Zone object representing zone.
group_id (uint32) - Integer value group_id.
custom_level (uint32) - Integer value custom_level.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SpawnGroupByID(zone, PropGroup, 0)
Evidence: server/SpawnScripts/antonica/BeetleController1.lua:33; binding EQ2Emu_lua_SpawnGroupByID.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.