Lua functions

SpawnByLocationID

Registered in this checkout as EQ2Emu_lua_SpawnByLocationID; implementation found at WorldServer/Lua/LuaFunctions.cpp:6570.

Historical signature: SpawnByLocationID(zone, location_id)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: SpawnByLocationID(zone, location_id)

Description: Spawn by location_id in the current Zone.

Parameters:

  • zone (Zone) - Zone object representing zone.
  • location_id (uint32) - Integer value location_id.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

local Spawn1 = SpawnByLocationID(zone, 133782082)

Evidence: server/SpawnScripts/antonica/afociofdecayA.lua:23; binding EQ2Emu_lua_SpawnByLocationID.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.