Historical signature: ShowWindow(player, window, show)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: ShowWindow(player, window, show)
Description:
Shows a UI window, window represents the ui/default directory eq2ui_x_y.xml, in other words eq2ui_inventory_inventory.xml will be Inventory.Inventory.
Parameters:
player (Spawn) - Spawn object representing player.
window (string) - String window.
show (uint8) - Integer value show.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
ShowWindow(Player, "MainHUD.StartMenu", 1)
Evidence: server/Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua:169; binding EQ2Emu_lua_ShowWindow.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.