Function: SetVisualFlag(spawn)
Description: Set the visual flag on the Spawn to initiate a update on the Spawns visual data.
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: None.
SetVisualFlagRegistered in this checkout as EQ2Emu_lua_SetVisualFlag; implementation found at WorldServer/Lua/LuaFunctions.cpp:413.
Historical signature: SetVisualFlag(spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Set the visual flag on the Spawn to initiate a update on the Spawns visual data.
Parameters:
spawn (Spawn) - Spawn object representing spawn.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetVisualFlag(NPC)
Evidence: server/SpawnScripts/Commonlands/BrandusLevine.lua:24; binding EQ2Emu_lua_SetVisualFlag.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.