Historical signature: SetStepFailed(player, quest_id, step)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetStepFailed(player, quest_id, step)
Description:
Set the player's quest step as failed.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
step (uint32) - Integer value step.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetStepFailed(Spawn,5890,1)
Evidence: server/SpawnScripts/SerpentSewer/WatcherKenjedeau.lua:125; binding EQ2Emu_lua_SetStepFailed.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.