Historical signature: SetSpellDisplayEffect(spell, idx, field, percentage)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetSpellDisplayEffect(spell, idx, field, percentage)
Description:
Set's the spell display effect value.
Parameters:
spell (Spell) - Spell object representing spell.
idx (uint32) - Integer value idx.
field (string) - String field.
percentage (uint8) - Integer value percentage.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetSpellDisplayEffect(Spell, 0, "description", "Increases WIS of target by " .. Stat)
Evidence: server/ItemScripts/AssortedJungleNuts.lua:18; binding EQ2Emu_lua_SetSpellDisplayEffect.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.