Historical signature: SetPlayerProximityFunction(spawn, distance, in_range_function, leaving_range_function)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetPlayerProximityFunction(spawn, distance, in_range_function, leaving_range_function)
Description:
The Spawn (NPC) will be notified of a Player entering in range or leaving range.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
distance (int32) - Distance distance.
in_range_function (int32) - Distance in_range_function.
leaving_range_function (int32) - Distance leaving_range_function.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetPlayerProximityFunction(NPC, 15, "InRange", Spawn)
Evidence: server/SpawnScripts/antonica/BlartonBlumble.lua:20; binding EQ2Emu_lua_SetPlayerProximityFunction.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.