Historical signature: SetPlayerHistory(player, event_id, value, value2)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetPlayerHistory(player, event_id, value, value2)
Description:
Set's the players history to the value provided.
Parameters:
player (Spawn) - Spawn object representing player.
event_id (uint32) - Integer value event_id.
value (uint32) - Integer value value.
value2 (uint32) - Integer value value2.
Returns: None.
Checked example
Active call in a local runtime Lua script. The omitted second value resolves to zero. This is a contextual call pattern, not a tested standalone script.
SetPlayerHistory(Player, 8, 1)
Evidence: server/Quests/Antonica/hunters_manifest.lua:29; binding EQ2Emu_lua_SetPlayerHistory.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.