Lua functions

SetMount

Registered in this checkout as EQ2Emu_lua_SetMount; implementation found at WorldServer/Lua/LuaFunctions.cpp:2612.

Historical signature: SetMount(spawn, value)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: SetMount(spawn, value)

Description: Set's the Spawn's mount to the model type supplied as the value, see Model IDs in the Reference Lists https://eq2emu.com/index.php/developers/references by client version for more information.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • value (int32) - Integer value value.

Returns: None.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

SetMount(NPC, 6831)

Evidence: server/SpawnScripts/BeggarsCourt/AdjunctCaptainRommuls.lua:12; binding EQ2Emu_lua_SetMount.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.