Function: SetMaxHP(spawn, value)
Description: Set's the Max HP of the Spawn (As a Spell Bonus) to the new value.
Parameters:
spawn(Spawn) - Spawn object referencespawn.value(int32) - Integer valuevalue.
Returns: None.
SetMaxHPRegistered in this checkout as EQ2Emu_lua_SetMaxHP; implementation found at WorldServer/Lua/LuaFunctions.cpp:2461.
Historical signature: SetMaxHP(spawn, value)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Set's the Max HP of the Spawn (As a Spell Bonus) to the new value.
Parameters:
spawn (Spawn) - Spawn object reference spawn.value (int32) - Integer value value.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetMaxHP(Pet, hp)
Evidence: server/SpawnScripts/Generic/PetModule.lua:242; binding EQ2Emu_lua_SetMaxHP.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.