Historical signature: SetLootDropType(spawn, loot_drop_type)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetLootDropType(spawn, loot_drop_type)
Description:
When set to 0 (default) for a Spawn it will drop its loot as a group (unless its a body drop). If set to 1 then this NPC, despite being in a group will drop it's own loot chest.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
loot_drop_type (int32) - Integer value loot_drop_type.
Returns: None.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.