Historical signature: SetLocationProximityFunction(zone, x, y, z, max_variation, in_range_function, leaving_range_function)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetLocationProximityFunction(zone, x, y, z, max_variation, in_range_function, leaving_range_function)
Description:
Creates a ZoneScript proximity function for in range and leaving range respectively.
Parameters:
zone (Zone) - Zone object representing zone.
x (int32) - Integer value x.
y (int32) - Integer value y.
z (int32) - Integer value z.
max_variation (int32) - Integer value max_variation.
in_range_function (int32) - Distance in_range_function.
leaving_range_function (int32) - Distance leaving_range_function.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetLocationProximityFunction(zone, -36.14, -48, 762.94, 5, "EventPrep", "Leave")
Evidence: server/ZoneScripts/BloodSkullValleyMaulicsStronghold.lua:10; binding EQ2Emu_lua_SetLocationProximityFunction.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.