Function: SetHeading(spawn, value)
Description: Sets the heading of the Spawn.
Parameters:
spawn(Spawn) - Spawn object representingspawn.value(int32) - Integer valuevalue.
Returns: None.
SetHeadingRegistered in this checkout as EQ2Emu_lua_SetHeading; implementation found at WorldServer/Lua/LuaFunctions.cpp:2552.
Historical signature: SetHeading(spawn, value)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Sets the heading of the Spawn.
Parameters:
spawn (Spawn) - Spawn object representing spawn.value (int32) - Integer value value.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetHeading(NPC,20)
Evidence: server/SpawnScripts/BeggarsCourt/CaptainPaullus.lua:67; binding EQ2Emu_lua_SetHeading.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.