Function: SetBrainTick(spawn, tick)
Description: Sets the Spawn's brain tick rate in milliseconds.
Parameters:
spawn(Spawn) - Spawn object representingspawn.tick(uint16) - Integer valuetick.
Returns: None.
SetBrainTickRegistered in this checkout as EQ2Emu_lua_SetBrainTick; implementation found at WorldServer/Lua/LuaFunctions.cpp:6714.
Historical signature: SetBrainTick(spawn, tick)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Sets the Spawn's brain tick rate in milliseconds.
Parameters:
spawn (Spawn) - Spawn object representing spawn.tick (uint16) - Integer value tick.Returns: None.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetBrainTick(NPC, 500)
Evidence: server/SpawnScripts/QueensColony/ClericMaraVaen.lua:16; binding EQ2Emu_lua_SetBrainTick.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.