Historical signature: SetAccessToEntityCommandByCharID(Spawn, CharID, CommandString, Allowed)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SetAccessToEntityCommandByCharID(Spawn, CharID, CommandString, Allowed)
Description:
Similar to SetAccessToEntityCommand, but targets a specific player (by character ID) and spawn. It toggles a command’s availability for that one player on the given spawn.
Parameters:
Spawn: Spawn – The entity offering the command.
CharID: Int32 – The character ID of the player whose access to adjust.
CommandString: String – The command name.
Allowed: UInt8 – 1 to allow that player to use the command; 0 to deny them.
Returns: If successful at setting permission to the entity command, function return's true.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
SetAccessToEntityCommandByCharID(NPC, charID, "recovershard", true)
Evidence: server/SpawnScripts/Generic/SpiritShard.lua:16; binding EQ2Emu_lua_SetAccessToEntityCommandByCharID.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.