Historical signature: SendStateCommand(spawn, new_state, player)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: SendStateCommand(spawn, new_state, player)
Description:
Updates the state of the Spawn and it's behavior, can optionally be sent to a single Player. The new_state is based on the Appearance ID's https://eq2emu.com/index.php/developers/references by client version.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
new_state (int32) - Integer value new_state.
player (Spawn) - Spawn object representing player.
Returns: None.
Checked example
Active call in a local runtime Lua script. A missing player queues the state command to clients in the zone. This is a contextual call pattern, not a tested standalone script.
SendStateCommand(NPC, 0)
Evidence: server/SpawnScripts/FarJourneyFreeport/CaptainVarlos.lua:78; binding EQ2Emu_lua_SendStateCommand.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.