Historical signature: RemoveSpawnIDAccess(spawn, id, zone)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: RemoveSpawnIDAccess(spawn, id, zone)
Description:
Removes the Spawn(Player) access to any of the id spawn ids inside the Zone specified. If zone is not provided, Spawn's zone is used.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
id (uint32) - Integer value id.
zone (Zone) - Zone object representing zone.
Returns: None.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.