Historical signature: QuestStepIsComplete(player, quest_id, step_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: QuestStepIsComplete(player, quest_id, step_id)
Description:
Returns if the Player has completed the step_id in the specified quest_id.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
step_id (uint32) - Integer value step_id.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
QuestStepIsComplete(Spawn,Drag,5)
Evidence: server/SpawnScripts/FallenGate/draconicwidget03.lua:18; binding EQ2Emu_lua_QuestStepIsComplete.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.