Historical signature: ProcessMelee(spawn, target, distance)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: ProcessMelee(spawn, target, distance)
Description:
Send a LUA Brain process melee call for the Spawn against the Target based on the distance provided.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
target (Spawn) - Spawn object representing target.
distance (float) - Float value distance.
Returns: None.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.