Historical signature: PlayVoice(spawn, mp3_string, key1, key2, player)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: PlayVoice(spawn, mp3_string, key1, key2, player)
Description:
Spawn plays a mp3 voiceover with no text bubble.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
mp3_string (string) - String mp3_string.
key1 (int32) - Integer value key1.
key2 (int32) - Integer value key2.
player (Spawn) - Spawn object representing player.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1004.mp3", 0, 0, Spawn)
Evidence: server/SpawnScripts/BeggarsCourt/AluciusValus.lua:70; binding EQ2Emu_lua_PlayVoice.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.