Historical signature: MoveToLocation(spawn, x, y, z, speed, lua_function, more_points, use_nav_path)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: MoveToLocation(spawn, x, y, z, speed, lua_function, more_points, use_nav_path)
Description:
Tells NPC to move to the location specified in the x,y,z.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
x (int32) - Integer value x.
y (int32) - Integer value y.
z (int32) - Integer value z.
speed (int32) - Integer value speed.
lua_function (int32) - Integer value lua_function.
more_points (int32) - Integer value more_points.
use_nav_path (int32) - Integer value use_nav_path.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
MoveToLocation(NPC, 53.32, -38.49, 63.73, 5, "step1", false, true)
Evidence: server/SpawnScripts/Blackburrow/SpyDeMarco.lua:10; binding EQ2Emu_lua_MoveToLocation.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.