Historical signature: KillSpawn(dead, killer)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: KillSpawn(dead, killer)
Description:
Trigger's the dead spawn to be killed. The killer field is optional, but updates that the killer targetted the dead spawn.
Parameters:
dead (Spawn) - Spawn object representing dead.
killer (Spawn) - Spawn object representing killer.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
KillSpawn(NPC, nil, 0)
Evidence: server/SpawnScripts/Longshadow/TeahJNar.lua:33; binding EQ2Emu_lua_KillSpawn.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.