Function: IsOnAutoMount(player)
Description: Return's true if Player is on a auto-mount (like griffon).
Parameters:
player(Spawn) - Spawn object representingplayer.
Returns: True if Player is on auto mount, otherwise false.
IsOnAutoMountRegistered in this checkout as EQ2Emu_lua_IsOnAutoMount; implementation found at WorldServer/Lua/LuaFunctions.cpp:11604.
Historical signature: IsOnAutoMount(player)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Return's true if Player is on a auto-mount (like griffon).
Parameters:
player (Spawn) - Spawn object representing player.Returns: True if Player is on auto mount, otherwise false.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if IsPlayer(Spawn) and IsOnAutoMount(Spawn) then
Evidence: server/ZoneScripts/Antonica.lua:224; binding EQ2Emu_lua_IsOnAutoMount.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.