Lua functions

IsOnAutoMount

Registered in this checkout as EQ2Emu_lua_IsOnAutoMount; implementation found at WorldServer/Lua/LuaFunctions.cpp:11604.

Historical signature: IsOnAutoMount(player)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: IsOnAutoMount(player)

Description: Return's true if Player is on a auto-mount (like griffon).

Parameters:

  • player (Spawn) - Spawn object representing player.

Returns: True if Player is on auto mount, otherwise false.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

if IsPlayer(Spawn) and IsOnAutoMount(Spawn) then

Evidence: server/ZoneScripts/Antonica.lua:224; binding EQ2Emu_lua_IsOnAutoMount.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.