Lua functions

IsEntity

Registered in this checkout as EQ2Emu_lua_IsEntity; implementation found at WorldServer/Lua/LuaFunctions.cpp:12042.

Historical signature: IsEntity(spawn)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: IsEntity(spawn)

Description: Return's true if the Spawn is an entity (Player/NPC/Bot).

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.

Returns: True if the spawn is an entity, otherwise false.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

if target ~= nil and IsEntity(target) then

Evidence: server/ItemScripts/LaserGoggles.lua:10; binding EQ2Emu_lua_IsEntity.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.