Historical signature: IsBehind(spawn, target)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: IsBehind(spawn, target)
Description:
Return's true if Spawn is behind Target.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
target (Spawn) - Spawn object representing target.
Returns: True if Spawn is behind Target, otherwise False.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if not IsBehind(Caster, Target) then
Evidence: server/Spells/ClassicRefresh/Scout/Bard/Dirge/ScreamofDeath-2552919.lua:23; binding EQ2Emu_lua_IsBehind.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.