Lua functions

IncreaseSkillCapsByType

Registered in this checkout as EQ2Emu_lua_IncreaseSkillCapsByType; implementation found at WorldServer/Lua/LuaFunctions.cpp:9445.

Historical signature: IncreaseSkillCapsByType(player_spawn, skill_type, amount, more_to_increase)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: IncreaseSkillCapsByType(player_spawn, skill_type, amount, more_to_increase)

Description: Increases all skill maximums by the skill_type.

Parameters:

  • player_spawn (Spawn) - Spawn object representing player_spawn.
  • skill_type (uint8) - Integer value skill_type.
  • amount (uint8) - Quantity amount.
  • more_to_increase (bool) - Boolean flag more_to_increase.

Returns: None.

Checked example

No checked example is published for this function yet. No active script call with the current C++ argument count was found.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.