Historical signature: IncreaseSkillCapsByType(player_spawn, skill_type, amount, more_to_increase)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: IncreaseSkillCapsByType(player_spawn, skill_type, amount, more_to_increase)
Description:
Increases all skill maximums by the skill_type.
Parameters:
player_spawn (Spawn) - Spawn object representing player_spawn.
skill_type (uint8) - Integer value skill_type.
amount (uint8) - Quantity amount.
more_to_increase (bool) - Boolean flag more_to_increase.
Returns: None.
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.