Lua functions

HasSkill

Registered in this checkout as EQ2Emu_lua_HasSkill; implementation found at WorldServer/Lua/LuaFunctions.cpp:9367.

Historical signature: HasSkill(player, skill_id)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: HasSkill(player, skill_id)

Description: Return's true if the player has the skill_id specified

Parameters:

  • player (Spawn) - Spawn object representing player.
  • skill_id (uint32) - Integer value skill_id.

Returns: True if the player has the skill_id, otherwise false.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

if HasSkill(Spawn,366253016) then

Evidence: server/SpawnScripts/Generic/ClassSkillCheck.lua:264; binding EQ2Emu_lua_HasSkill.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.