Lua functions

HasMoved

Registered in this checkout as EQ2Emu_lua_HasMoved; implementation found at WorldServer/Lua/LuaFunctions.cpp:3856.

Historical signature: HasMoved(spawn)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: HasMoved(spawn)

Description:

Return's true if the position has moved (X/Y/Z) heading is not included since the last time HasMoved was called on the Spawn.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.

Returns: True if the HasMoved function was previously called on the Spawn and the x/y/z positions have changed since last being called. Otherwise false.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

if HasMoved(Caster) then

Evidence: server/Spells/Camouflage.lua:14; binding EQ2Emu_lua_HasMoved.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.