Historical signature: HasCompletedQuest(player, quest_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: HasCompletedQuest(player, quest_id)
Description:
Return's true if the player has completed the quest with quest_id.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
Returns: True if the quest_id matches a completed quest for the Player, otherwise false.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if HasCompletedQuest(Spawn, Achoo) then
Evidence: server/SpawnScripts/antonica/MatsyRollingpin.lua:26; binding EQ2Emu_lua_HasCompletedQuest.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.