Historical signature: Harvest(player, node)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: Harvest(player, node)
Description:
Forces a harvest action on the specified harvestable object or resource node. When called on a harvestable spawn (like a resource node), it attempts to collect from it as if a player harvested it.
Parameters:
player (Spawn) - Spawn object representing player.
node (Spawn) - Spawn object representing node.
Returns: None (the harvesting results — items or updates — are handled by the system).
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
Harvest(Caster, Target)
Evidence: server/Spells/Commoner/harvest.lua:19; binding EQ2Emu_lua_Harvest.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.