Function: GetZonePlayerMinLevel(zone)
Description: Gets the selected min players level in an instance / raid zone.
Parameters:
zone(Zone) - Zone object representingzone.
Returns: UInt32 min level of player in the group zoned in.
GetZonePlayerMinLevelRegistered in this checkout as EQ2Emu_lua_GetZonePlayerMinLevel; implementation found at WorldServer/Lua/LuaFunctions.cpp:15579.
Historical signature: GetZonePlayerMinLevel(zone)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Gets the selected min players level in an instance / raid zone.
Parameters:
zone (Zone) - Zone object representing zone.Returns: UInt32 min level of player in the group zoned in.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
Say(NPC, "Hey! " .. GetZonePlayerMinLevel(zone))
Evidence: server/SpawnScripts/Firemyst/Sentry.lua:3; binding EQ2Emu_lua_GetZonePlayerMinLevel.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.