Historical signature: GetZoneLockoutTimer(player, zoneID, displayClient)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetZoneLockoutTimer(player, zoneID, displayClient)
Description:
Gets the zone lockout timer
Parameters:
player (Spawn) - Spawn object representing player.
zoneID (uint32) - Integer value zoneID.
displayClient (uint32) - Integer value displayClient.
Returns: Provides a string representation of the lockout time remaining
Checked example
No checked example is published for this function yet. No active script call with the current C++ argument count was found.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.