Lua functions

GetSpawnGroupID

Registered in this checkout as EQ2Emu_lua_GetSpawnGroupID; implementation found at WorldServer/Lua/LuaFunctions.cpp:752.

Historical signature: GetSpawnGroupID(spawn)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: GetSpawnGroupID(spawn)

Description: Gets a spawn by its group id.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.

Returns: Spawn object reference.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

local encounterSpawn = GetSpawnByGroupID(Zone, GetSpawnGroupID(Target))

Evidence: server/Spells/Priest/Cleric/Inquisitor/HereticsDemise.lua:28; binding EQ2Emu_lua_GetSpawnGroupID.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.