Function: GetSkillIDByName(name)
Description: Get the skill id by its name.
Parameters:
name(string) - Stringname.
Returns: UInt32 skill id of the skill name.
GetSkillIDByNameRegistered in this checkout as EQ2Emu_lua_GetSkillIDByName; implementation found at WorldServer/Lua/LuaFunctions.cpp:9780.
Historical signature: GetSkillIDByName(name)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Get the skill id by its name.
Parameters:
name (string) - String name.Returns: UInt32 skill id of the skill name.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
AddSkillBonus(Target, GetSkillIDByName("Focus"), Focus)
Evidence: server/Spells/AA/UnwaveringResolve.lua:14; binding EQ2Emu_lua_GetSkillIDByName.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.