Function: GetRuleFlagFloat(category, name)
Description: Gets the float rule flag from the world based on the category and name.
Parameters:
category(string) - Stringcategory.name(string) - Stringname.
Returns: Float value of the rule.
GetRuleFlagFloatRegistered in this checkout as EQ2Emu_lua_GetRuleFlagFloat; implementation found at WorldServer/Lua/LuaFunctions.cpp:13854.
Historical signature: GetRuleFlagFloat(category, name)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Gets the float rule flag from the world based on the category and name.
Parameters:
category (string) - String category.name (string) - String name.Returns: Float value of the rule.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local shardLifeTime = GetRuleFlagFloat("R_Combat", "ShardLifetime")
Evidence: server/SpawnScripts/Generic/SpiritShard.lua:55; binding EQ2Emu_lua_GetRuleFlagFloat.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.