Historical signature: GetRaceType(Spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetRaceType(Spawn)
Description:
Retrieves the race type category ID of the specified spawn. Instead of the specific race (human, elf, etc.), this returns a broader category (e.g., humanoid, animal, etc.).
Parameters:
spawn (Spawn) - Spawn object representing spawn.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if GetRaceType(Target) == "Undead" then
Evidence: server/Spells/Priest/Cleric/Templar/DivineStrike.lua:12; binding EQ2Emu_lua_GetRaceType.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.