Historical signature: GetQuestStepProgress(player, quest_id, step_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetQuestStepProgress(player, quest_id, step_id)
Description:
Gets the current progress of the quest step for the player.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
step_id (uint32) - Integer value step_id.
Returns: UInt32 current progress of the step.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
elseif GetQuestStepProgress(Spawn, 155, 1) == 3 then
Evidence: server/SpawnScripts/Darklight/CalnozzJMelvirr.lua:48; binding EQ2Emu_lua_GetQuestStepProgress.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.