Historical signature: GetQuestStep(player, quest_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetQuestStep(player, quest_id)
Description:
Gets the current quest step of the quest based on the quest_id.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
Returns: UInt32 current step the player is on with the quest.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if GetQuestStep(Spawn, Gnoll) == 1 then
Evidence: server/SpawnScripts/antonica/CaptainBeltho.lua:36; binding EQ2Emu_lua_GetQuestStep.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.