Historical signature: GetQuestCompleteCount(Spawn, QuestID)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetQuestCompleteCount(Spawn, QuestID)
Description:
Retrieves how many times the specified player (Spawn) has completed a particular quest (identified by QuestID). For non-repeatable quests this is usually 0 or 1; for repeatable quests it could be higher.
Parameters:
player (Spawn) - Spawn object representing player.
quest_id (uint32) - Integer value quest_id.
Returns: UInt32 value of how many times the quest was completed.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local count = GetQuestCompleteCount(Spawn, 5619)
Evidence: server/SpawnScripts/BigBend/RatcatcherZarbt.lua:25; binding EQ2Emu_lua_GetQuestCompleteCount.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.