Historical signature: GetPCTOfHP(spawn, pct)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetPCTOfHP(spawn, pct)
Description:
Get the Spawn's amount of hp in UInt32 value using a float percentage.
Parameters:
spawn (Spawn) - Spawn object representing spawn.
pct (float) - Floating point value pct.
Returns: UInt32 representation of the hp against the percentage provided for the Spawn.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if GetHP(Target) > GetPCTOfHP(Target, 50) then
Evidence: server/Spells/Priest/Druid/Fury/BackintotheFray.lua:14; binding EQ2Emu_lua_GetPCTOfHP.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.