Lua functions

GetID

Registered in this checkout as EQ2Emu_lua_GetID; implementation found at WorldServer/Lua/LuaFunctions.cpp:732.

Historical signature: GetID(spawn)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: GetID(spawn)

Description: Gets the current ID of the Spawn for the Zone.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.

Returns: UInt32 ID of the Spawn for it's current instance in the zone.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

if GetID(Target) == GetID(v) then

Evidence: server/Spells/Commoner/Blessing.lua:20; binding EQ2Emu_lua_GetID.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.