Historical signature: GetFactionAmount(player, faction_id)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: GetFactionAmount(player, faction_id)
Description:
Gets the amount of faction value the player has with the specified faction_id.
Parameters:
player (Spawn) - Spawn reference object player.
faction_id (uint32) - Integer value faction_id.
Returns: SInt32 faction amount of the Player.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
local FP_MageFaction = GetFactionAmount(Spawn, 104)
Evidence: server/SpawnScripts/BeggarsCourt/CordiusSejanius.lua:113; binding EQ2Emu_lua_GetFactionAmount.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.