Lua functions

GetDifficulty

Registered in this checkout as EQ2Emu_lua_GetDifficulty; implementation found at WorldServer/Lua/LuaFunctions.cpp:3725.

Historical signature: GetDifficulty(spawn)

Parameter and behavior details in the historical explanation are under review against the current implementation.

Function: GetDifficulty(spawn)

Description: Gets the difficulty value of the current spawn. 10+ usually represents epics, 6+ heroic, so on.

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.

Returns: UInt32 of the Spawn's difficulty setting.

Checked example

Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.

difficulty = GetDifficulty(NPC)

Evidence: server/SpawnScripts/Generic/CombatModule.lua:15; binding EQ2Emu_lua_GetDifficulty.

Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.