Function: GetCharacterID(spawn)
Description: Gets the character id of the current Spawn(Player).
Parameters:
spawn(Spawn) - Spawn object representingspawn.
Returns: UINT32 value of Spawn's the character id. 0 if not a Player.
GetCharacterIDRegistered in this checkout as EQ2Emu_lua_GetCharacterID; implementation found at WorldServer/Lua/LuaFunctions.cpp:1462.
Historical signature: GetCharacterID(spawn)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Description: Gets the character id of the current Spawn(Player).
Parameters:
spawn (Spawn) - Spawn object representing spawn.Returns: UINT32 value of Spawn's the character id. 0 if not a Player.
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
if GetCharacterID(Spawn) == charid then
Evidence: server/SpawnScripts/Generic/SpiritShard.lua:24; binding EQ2Emu_lua_GetCharacterID.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.