Historical signature: FlashWindow(player, window_name, flash_seconds)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: FlashWindow(player, window_name, flash_seconds)
Description:
Causes a UI window to flash (usually its icon or border) on the client to draw attention. For example, flashing the quest journal icon when a new quest is added.
Parameters:
player (Spawn) – The player whose UI to affect.
window_name (string) – The window or UI element name to flash.
flash_seconds(float) - Flash time of the window in seconds.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
FlashWindow(spawn, "MainHUD.Experience", 3.0)
Evidence: server/ZoneScripts/FarJourneyFreeport.lua:246; binding EQ2Emu_lua_FlashWindow.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.