Historical signature: DisplayText(player, type, text)
Parameter and behavior details in the historical explanation are under review against the current implementation.
Function: DisplayText(player, type, text)
Description:
Displays Channel Text on the Player's screen (without a Spawn attributed with a name, just a plain message). The type are based on channel types in https://github.com/emagi/eq2emu/blob/main/docs/data_types/channel_types.md and support will vary on client version.
Parameters:
player (Spawn) - Spawn object representing player.
type (uint8) - Integer value type.
text (string) - String text.
Returns: None.
Checked example
Active call in a local runtime Lua script. Argument count matches current fixed C++ readers. This is a contextual call pattern, not a tested standalone script.
DisplayText(Player, 12, "This box is empty.")
Evidence: server/SpawnScripts/FarJourneyFreeport/atreasurechest.lua:32; binding EQ2Emu_lua_DisplayText.
Current registration: WorldServer/Lua/LuaInterface.cpp. Historical explanation: EQ2Emu Lua documentation.